This mode is referred to as Classic Mode in later games. If the player loses all of their lives or runs out of time, they can continue at the cost of a loss of overall points.
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While the player can determine the difficulty level and the number of lives, the series of opponents never changes. In the game's single-player mode, the player battles a series of computer-controlled opponents in a specific order, attempting to defeat them with a limited number of lives in a limited amount of time. Each stage offers unique gameplay and strategic motives, making the chosen stage an additional factor in the fight. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Although stages are rendered in three dimensions, players move within a two-dimensional plane. The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from Metroid and Sector Z from Star Fox. They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and Poké Balls. Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items. Grabbing and throwing other characters is also possible. also implements blocking and dodging mechanics. The game focuses more on aerial and platforming skills than other fighting games, with larger, more dynamic stages rather than a simple flat platform. Characters are additionally not limited to only facing opponents, instead being allowed to move freely. uses the same control combinations to access all moves for all characters. While games such as Street Fighter and Tekken require players to memorize complicated button-input combinations, Super Smash Bros. Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but harder for them to recover once sent flying.
When knocked off the stage, a character may use jumping moves in an attempt to return some characters have longer-ranged jumps and may have an easier time "recovering" than others.
To knock out (KO) an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries. As this percentage rises, the character is knocked progressively farther by attacks. Each player has a damage total, represented by a percentage, which rises as the damage is taken and can reach maximum damage of 999%. players seek to knock opposing characters off a stage. series is a departure from the general genre of fighting games instead of depleting an opponent's life bar, Smash Bros. Ness from EarthBound facing Kirby on the Mushroom Kingdom stage, based on the Mario franchise. Melee which was released for the GameCube in 2001. The game spawned a series of sequels for each successive Nintendo console, starting with Super Smash Bros.
It was given an Editors' Choice award from IGN for the "Best Fighting Game", and also became a Nintendo 64 Player's Choice title. It was a commercial success, selling over five million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million sold in Japan. received mostly positive reviews upon its release. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage. series, it is a crossover between several different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Yoshi, Donkey Kong, Metroid, F-Zero, Mother, Kirby, and Pokémon. The first installment in the Super Smash Bros. It was first released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. 64 or Smash 64) is a 1999 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. (retroactively referred to as Super Smash Bros.